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XFXFramework/include/GameComponentCollectionEventArgs.h
Tom Lint 66a012689c Changed Object::GetType to static
DependencyProperties can now (sort of) be registered
2013-07-11 17:25:49 +02:00

32 lines
873 B
C++

/********************************************************
* GameComponentCollectionEventArgs.h *
* *
* XFX GameComponentCollectionEventArgs definition *
* Copyright (c) XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
#define _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
#include "Interfaces.h"
#include <System/EventArgs.h>
namespace XFX
{
// Arguments used with events from the GameComponentCollection.
class GameComponentCollectionEventArgs : public EventArgs
{
private:
IGameComponent* _gameComponent;
public:
IGameComponent* getGameComponent() const;
GameComponentCollectionEventArgs(IGameComponent* gameComponent);
virtual ~GameComponentCollectionEventArgs() { }
static int GetType();
};
}
#endif //_XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_