mirror of
https://github.com/Halofreak1990/XFXFramework
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Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
28 lines
785 B
C++
28 lines
785 B
C++
/********************************************************
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* Delegates.h *
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* *
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* Defines delegates within the System namespace *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _SYSTEM_DELEGATES_
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#define _SYSTEM_DELEGATES_
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#include "EventArgs.h"
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#include "Object.h"
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#include "Interfaces.h"
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namespace System
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{
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/// <summary>
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/// References a method to be called when a corresponding asynchronous operation completes.
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/// </summary>
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typedef void (*ASyncCallback)(IAsyncResult* ar);
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/// <summary>
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/// Represents the method that will handle an event that has no event data.
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/// </summary>
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typedef void (*EventHandler)(Object* sender, EventArgs e);
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}
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#endif
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