mirror of
https://github.com/Halofreak1990/XFXFramework
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Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
36 lines
978 B
C++
36 lines
978 B
C++
/********************************************************
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* GamePad.h *
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* *
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* XFX GamePad definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_INPUT_GAMEPAD_
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#define _XFX_INPUT_GAMEPAD_
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#include <Enums.h>
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#include "Enums.h"
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#include "GamePadState.h"
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namespace XFX
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{
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namespace Input
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{
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/// <summary>
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/// Allows retrieval of user interaction with an XBOX Controller
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/// and setting of controller vibration motors.
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/// </summary>
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class GamePad
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{
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private:
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GamePad(); // Private constructor to prevent instantiation.
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public:
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static GamePadState GetState(PlayerIndex_t playerIndex);
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static GamePadState GetState(PlayerIndex_t playerIndex, GamePadDeadZone_t deadZoneMode);
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static int SetVibration(PlayerIndex_t playerIndex, float leftMotor, float rightMotor);
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};
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}
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}
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#endif //_XFX_INPUT_GAMEPAD_
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