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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

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/********************************************************
* Viewport.h *
* *
* XFX Viewport definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_VIEWPORT_
#define _XFX_GRAPHICS_VIEWPORT_
namespace XFX
{
struct Matrix;
struct Vector3;
namespace Graphics
{
/// <summary>
/// Defines the window dimensions of a render-target surface onto which a 3D volume projects.
/// </summary>
struct Viewport
{
private:
static bool WithinEpsilon(float a, float b);
public:
float AspectRatio();
int Height;
int MaxDepth;
int MinDepth;
int Width;
int X;
int Y;
Vector3 Project(Vector3 source, Matrix projection, Matrix view, Matrix world);
Vector3 Unproject(Vector3 source, Matrix projection, Matrix view, Matrix world);
};
}
}
#endif //_XFX_GRAPHICS_VIEWPORT_