mirror of
https://github.com/Halofreak1990/XFXFramework
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Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
59 lines
2.3 KiB
C++
59 lines
2.3 KiB
C++
/********************************************************
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* Texture.h *
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* *
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* XFX Texture definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_TEXTURE_
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#define _XFX_GRAPHICS_TEXTURE_
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#include <System/Types.h>
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#include <System/IO/Stream.h>
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#include "GraphicsResource.h"
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using namespace System::IO;
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namespace XFX
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{
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namespace Graphics
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{
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struct TextureCreationParameters;
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struct TextureInformation;
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/// <summary>
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/// Represents a texture resource.
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/// </summary>
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class Texture : public GraphicsResource
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{
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private:
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static ImageFileFormat_t ILimageformat2XNAimageformat(int ILFormat);
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protected:
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void Dispose(bool disposing);
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public:
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int LevelCount();
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int LevelOfDetail;
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static Texture FromFile(GraphicsDevice graphicsDevice, Stream textureStream);
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static Texture FromFile(GraphicsDevice graphicsDevice, char* filename);
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static Texture FromFile(GraphicsDevice graphicsDevice, Stream textureStream, int numberBytes);
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static Texture FromFile(GraphicsDevice graphicsDevice, Stream textureStream, TextureCreationParameters creationParameters);
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static Texture FromFile(GraphicsDevice graphicsDevice, char* filename, TextureCreationParameters creationParameters);
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static Texture FromFile(GraphicsDevice graphicsDevice, Stream textureStream, int numberBytes, TextureCreationParameters creationParameters);
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static Texture FromFile(GraphicsDevice graphicsDevice, char* filename, int width, int height, int depth);
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void GenerateMipMaps(TextureFilter_t filterType);
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static TextureCreationParameters GetCreationParameters(GraphicsDevice graphicsDevice, Stream textureStream);
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static TextureCreationParameters GetCreationParameters(GraphicsDevice graphicsDevice, char* filename);
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static TextureCreationParameters GetCreationParameters(GraphicsDevice graphicsDevice, Stream textureStream, int numberBytes);
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static TextureInformation GetTextureInformation(Stream textureStream);
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static TextureInformation GetTextureInformation(char* filename);
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static TextureInformation GetTextureInformation(Stream textureStream, int numberBytes);
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void Save(char* filename, ImageFileFormat_t format);
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};
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}
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}
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#endif //_XFX_GRAPHICS_TEXTURE_
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