mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/********************************************************
|
|
* ContentManager.h *
|
|
* *
|
|
* XFX ContentManager definition file *
|
|
* Copyright © XFX Team. All Rights Reserved *
|
|
********************************************************/
|
|
#ifndef _XFX_CONTENT_CONTENTMANAGER_
|
|
#define _XFX_CONTENT_CONTENTMANAGER_
|
|
|
|
#include <System/Collections/Generic/Dictionary.h>
|
|
#include <System/Collections/Generic/List.h>
|
|
#include <System/IO/Stream.h>
|
|
#include <System/Interfaces.h>
|
|
#include <System/String.h>
|
|
#include <System/Object.h>
|
|
#include <System/Types.h>
|
|
|
|
using namespace System;
|
|
using namespace System::Collections::Generic;
|
|
using namespace System::IO;
|
|
|
|
namespace XFX
|
|
{
|
|
namespace Content
|
|
{
|
|
/// <summary>
|
|
/// The ContentManager is the run-time component which loads managed
|
|
/// objects from the binary files produced by the design time content pipeline.
|
|
/// It also manages the lifespan of the loaded objects, disposing the content
|
|
/// manager will also dispose any assets which are themselves System.IDisposable.
|
|
/// </summary>
|
|
class ContentManager : public IDisposable, virtual Object
|
|
{
|
|
private:
|
|
List<IDisposable*> disposableAssets;
|
|
//Dictionary<char*, Object*> loadedAssets;
|
|
bool disposed;
|
|
IServiceProvider* _provider;
|
|
|
|
protected:
|
|
virtual void Dispose(bool disposing);
|
|
virtual Stream OpenStream(char* assetName);
|
|
template <class T>
|
|
T ReadAsset(char* assetName); //! usage: T ReadAsset<T>(assetName); where T is the preferred type, i.e. Texture2D
|
|
|
|
public:
|
|
char* RootDirectory;
|
|
|
|
ContentManager(IServiceProvider* provider);
|
|
ContentManager(IServiceProvider* provider, char* rootDirectory);
|
|
virtual ~ContentManager();
|
|
|
|
void Dispose();
|
|
template <class T>
|
|
T Load(char* assetName); //! usage: T Load<T>(assetName); where T is the preferred type, i.e. Texture2D
|
|
virtual void Unload();
|
|
};
|
|
}
|
|
}
|
|
|
|
#endif //_XFX_CONTENT_CONTENTMANAGER_
|