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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/src/libXFX/ModelReader.cpp
Tom Lint c56db35373 Added some ContentTypeReaders
Added xnbbuild project skeleton
Added Model and supporting classes
Updated files
2013-08-11 22:41:39 +02:00

73 lines
2.2 KiB
C++

// Copyright (C) XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
//* Redistributions of source code must retain the above copyright
//notice, this list of conditions and the following disclaimer.
//* Redistributions in binary form must reproduce the above copyright
//notice, this list of conditions and the following disclaimer in the
//documentation and/or other materials provided with the distribution.
//* Neither the name of the copyright holder nor the names of any
//contributors may be used to endorse or promote products derived from
//this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include "ModelReader.h"
#include <Content/ContentReader.h>
#include <System/Diagnostics/Debug.h>
using namespace System::Diagnostics;
namespace XFX
{
namespace Content
{
Model* ModelReader::Read(ContentReader * const reader, Model* existingInstance)
{
Model* model = NULL;
if (existingInstance == NULL)
{
}
else
{
model = existingInstance;
// TODO: clean up the old model data
}
uint boneCount = reader->ReadUInt32();
for (uint i = 0; i < boneCount; i++)
{
ModelBone bone;
bone.Transform = reader->ReadMatrix();
model->bones.Add(bone);
}
for (uint i = 0; i < boneCount; i++)
{
}
}
}
}