mirror of
https://github.com/Halofreak1990/XFXFramework
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73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// Copyright (C) XFX Team
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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//* Redistributions of source code must retain the above copyright
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//notice, this list of conditions and the following disclaimer.
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//* Redistributions in binary form must reproduce the above copyright
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//notice, this list of conditions and the following disclaimer in the
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//documentation and/or other materials provided with the distribution.
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//* Neither the name of the copyright holder nor the names of any
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//contributors may be used to endorse or promote products derived from
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//this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include "ModelReader.h"
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#include <Content/ContentReader.h>
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#include <System/Diagnostics/Debug.h>
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using namespace System::Diagnostics;
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namespace XFX
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{
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namespace Content
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{
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Model* ModelReader::Read(ContentReader * const reader, Model* existingInstance)
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{
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Model* model = NULL;
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if (existingInstance == NULL)
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{
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}
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else
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{
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model = existingInstance;
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// TODO: clean up the old model data
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}
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uint boneCount = reader->ReadUInt32();
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for (uint i = 0; i < boneCount; i++)
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{
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ModelBone bone;
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bone.Transform = reader->ReadMatrix();
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model->bones.Add(bone);
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}
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for (uint i = 0; i < boneCount; i++)
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{
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}
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}
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}
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}
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