1
0
mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

36 lines
978 B
C++

/********************************************************
* GamePad.h *
* *
* XFX GamePad definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_INPUT_GAMEPAD_
#define _XFX_INPUT_GAMEPAD_
#include <Enums.h>
#include "Enums.h"
#include "GamePadState.h"
namespace XFX
{
namespace Input
{
/// <summary>
/// Allows retrieval of user interaction with an XBOX Controller
/// and setting of controller vibration motors.
/// </summary>
class GamePad
{
private:
GamePad(); // Private constructor to prevent instantiation.
public:
static GamePadState GetState(PlayerIndex_t playerIndex);
static GamePadState GetState(PlayerIndex_t playerIndex, GamePadDeadZone_t deadZoneMode);
static int SetVibration(PlayerIndex_t playerIndex, float leftMotor, float rightMotor);
};
}
}
#endif //_XFX_INPUT_GAMEPAD_