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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/Graphics/TextureCollection.h
Halofreak1990 c4a46bae5d Almost fixed the List template (moved all code into the header as per the template implementation requirements)
Added Exceptions to the System.Xml library
Added missing DisplayModeCollection class
Added Stack class (will be tested soon, and removed again if it doesn't work)

* This revision's libXFX doesn't build. This is due to the List template not handling pointers to abstract classes the way I'd like it to do. Need to look into.
2011-03-07 19:14:57 +00:00

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/********************************************************
* TextureCollection.h *
* *
* XFX TextureCollection definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_TEXTURECOLLECTION_
#define _XFX_GRAPHICS_TEXTURECOLLECTION_
#include <System/Collections/Generic/List.h>
#include "Texture.h"
using namespace System::Collections::Generic;
namespace XFX
{
namespace Graphics
{
/// <summary>
/// Represents a collection of Texture objects.
/// </summary>
class TextureCollection
{
private:
bool disposed;
List<Texture*> textures;
void Dispose();
void Dispose(bool disposing);
public:
TextureCollection();
~TextureCollection();
Texture* operator[](int index);
};
}
}
#endif //_XFX_GRAPHICS_TEXTURECOLLECTION_