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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

52 lines
1.2 KiB
C++

#pragma once
#include <System/Windows/Controls/ContentControl.h>
#include <System/Windows/Input/KeyEventArgs.h>
#include <System/Windows/Input/MouseEventArgs.h>
using namespace System::Windows::Input;
namespace System
{
namespace Windows
{
namespace Controls
{
namespace Primitives
{
// Represents the base class for all button controls, such as System::Windows::Controls::Button, System::Windows::Controls::Primitives::RepeatButton, and System::Windows::Controls::HyperlinkButton.
class ButtonBase : public ContentControl
{
private:
bool isFocused;
protected:
ButtonBase();
virtual void OnClick();
void OnGotFocus(RoutedEventArgs* e);
void OnKeyDown(KeyEventArgs* e);
void OnKeyUp(KeyEventArgs* e);
void OnMouseEnter(MouseEventArgs* e);
void OnMouseLeave(MouseEventArgs* e);
void OnMouseMove(MouseEventArgs* e);
void UpdateVisualState(bool useTransitions);
public:
bool IsFocused() const;
virtual ~ButtonBase();
int GetType() const;
RoutedEventHandler Click;
bool operator ==(const ButtonBase& right) const;
bool operator !=(const ButtonBase& right) const;
};
}
}
}
}