mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Updated all classes to use proper Object::Equals signature Removed year from copyright messages
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*****************************************************************************
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* Object.h *
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* *
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* XFX Object definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _SYSTEM_OBJECT_
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#define _SYSTEM_OBJECT_
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namespace System
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{
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// Supports all classes in the .NET Framework class hierarchy and provides low-level services to derived classes.
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// This is the ultimate base class of all classes in the .NET Framework; it is the root of the type hierarchy.
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class Object
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{
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public:
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virtual bool Equals(Object const * const obj) const;
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static bool Equals(Object const * const objA, Object const * const objB);
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virtual int GetHashCode() const;
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virtual int GetType() const =0;
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static bool ReferenceEquals(const Object& objA, const Object& objB);
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virtual const char* ToString() const;
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virtual ~Object() { }
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};
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// returns whether the type of obj1 matches that of obj2
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bool is(Object const * const obj1, Object const * const obj2);
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// syntax: as<[target type]>([source instance])
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template <typename T, typename U>
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U * as(T * const source);
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template<class T, class B> struct Derived_from {
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static void constraints(T* p) { B* pb = p; }
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Derived_from() { void(*p)(T*) = constraints; }
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};
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}
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#endif //_SYSTEM_OBJECT_
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