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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

32 lines
1.0 KiB
C++

/********************************************************
* Object.h *
* *
* XFX Object definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_OBJECT_
#define _SYSTEM_OBJECT_
namespace System
{
// Supports all classes in the .NET Framework class hierarchy and provides low-level services to derived classes.
// This is the ultimate base class of all classes in the .NET Framework; it is the root of the type hierarchy.
class Object
{
public:
virtual bool Equals(Object const * const obj) const;
static bool Equals(const Object* objA, const Object* objB);
virtual int GetHashCode() const;
virtual int GetType() const =0;
static bool ReferenceEquals(const Object& objA, const Object& objB);
virtual const char* ToString() const;
virtual ~Object() { }
};
// returns whether the type of obj1 matches that of obj2
bool is(Object const * const obj1, Object const * const obj2);
}
#endif //_SYSTEM_OBJECT_