mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added implicit conversion to base types to all primary types (UInt32 et al) Added implicit conversion from System::String to const char*
40 lines
1023 B
C++
40 lines
1023 B
C++
/********************************************************
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* AudioEngine.h *
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* *
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* XFramework AudioEngine definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef XFRAMEWORK_AUDIOENGINE_H
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#define XFRAMEWORK_AUDIOENGINE_H
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#include "System/System.h"
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namespace XFramework
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{
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namespace Audio
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{
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class AudioCategory;
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class AudioEngine
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{
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protected:
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virtual void Dispose(int disposing);
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public:
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const int ContentVersion; //XACT version supported
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AudioEngine(); //Initialize the audio engine for direct wav play.
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AudioEngine(char* settingsFile); //Initialize the audio engine for XACT
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AudioEngine(char* settingsFile, Timespan &lookAheadTime, char* rendererId);
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void Dispose();
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AudioCategory GetCategory(char* name);
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float GetGlobalVariable(char* name);
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void SetGlobalVariable(char* name, float value);
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void Update();
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};
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}
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}
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#endif //XFRAMEWORK_AUDIOENGINE_H
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