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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/src/libXFX/VertexPositionNormalTexture.cpp
Tom Lint b49582f946 Fixed function signature mismatch
Added missing TypeInfos
2014-04-20 13:19:50 +02:00

92 lines
3.8 KiB
C++

// Copyright (C) XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the copyright holder nor the names of any
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <Vector2.h>
#include <Vector3.h>
#include <Graphics/VertexPositionNormalTexture.h>
#include <System/String.h>
#include <System/Type.h>
namespace XFX
{
namespace Graphics
{
const Type VertexPositionNormalTextureTypeInfo("VertexPositionNormalTexture", "XFX::Graphics::VertexPositionNormalTexture", TypeCode::Object);
const VertexElement VertexPositionNormalTexture::vertexArray[] =
{
VertexElement(0, VertexElementFormat::Vector3, VertexElementUsage::Position, 0),
VertexElement(12, VertexElementFormat::Vector3, VertexElementUsage::Normal, 0),
VertexElement(24, VertexElementFormat::Vector2, VertexElementUsage::TextureCoordinate, 0)
};
VertexDeclaration VertexPositionNormalTexture::getVertexDeclaration() const
{
return VertexDeclaration(vertexArray, 3);
}
VertexPositionNormalTexture::VertexPositionNormalTexture()
{
}
VertexPositionNormalTexture::VertexPositionNormalTexture(const Vector3 position, const Vector3 normal, const Vector2 textureCoordinate)
: Position(position), Normal(normal), TextureCoordinate(textureCoordinate)
{
}
bool VertexPositionNormalTexture::Equals(Object const * const obj) const
{
return is(obj, this) ? (*this == *(VertexPositionNormalTexture *)obj) : false;
}
int VertexPositionNormalTexture::GetHashCode() const
{
return Normal.GetHashCode() ^ Position.GetHashCode() ^ TextureCoordinate.GetHashCode();
}
const Type& VertexPositionNormalTexture::GetType()
{
return VertexPositionNormalTextureTypeInfo;
}
const String VertexPositionNormalTexture::ToString() const
{
return String::Format("{Position:%s Normal:%s TextureCoordinate:%s}", (const char *)Position.ToString(), (const char *)Normal.ToString(), (const char *)TextureCoordinate.ToString());
}
bool VertexPositionNormalTexture::operator!=(const VertexPositionNormalTexture& other) const
{
return ((Normal != other.Normal) || (Position != other.Position) || (TextureCoordinate != other.TextureCoordinate));
}
bool VertexPositionNormalTexture::operator==(const VertexPositionNormalTexture& other) const
{
return ((Normal == other.Normal) && (Position == other.Position) && (TextureCoordinate == other.TextureCoordinate));
}
}
}