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XFXFramework/include/Graphics/TextureCollection.h
Tom Lint 81af66d336 Code Audit
Replaced all copyright symbols with (c) to improve cross-platform
reading
Added classes to XFX::Audio namespace
Added and updated classes in XFX::Graphics namespace
Updated event function signature
Replaced const char* ToString() with const String& ToString()
2013-06-02 14:32:43 +02:00

45 lines
965 B
C++

/********************************************************
* TextureCollection.h *
* *
* XFX TextureCollection definition file *
* Copyright (c) XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_TEXTURECOLLECTION_
#define _XFX_GRAPHICS_TEXTURECOLLECTION_
#include <System/Collections/Generic/List.h>
#include "Texture.h"
using namespace System;
using namespace System::Collections::Generic;
namespace XFX
{
namespace Graphics
{
class Texture2D;
// Represents a collection of Texture objects.
class TextureCollection : public Object
{
private:
friend class Texture2D;
bool disposed;
List<Texture*> textures;
void Dispose(bool disposing);
public:
TextureCollection();
virtual ~TextureCollection();
void Dispose();
int GetType() const;
Texture* operator[](const int index);
};
}
}
#endif //_XFX_GRAPHICS_TEXTURECOLLECTION_