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XFXFramework/include/GameComponentCollectionEventArgs.h
Tom Lint 81af66d336 Code Audit
Replaced all copyright symbols with (c) to improve cross-platform
reading
Added classes to XFX::Audio namespace
Added and updated classes in XFX::Graphics namespace
Updated event function signature
Replaced const char* ToString() with const String& ToString()
2013-06-02 14:32:43 +02:00

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872 B
C++

/********************************************************
* GameComponentCollectionEventArgs.h *
* *
* XFX GameComponentCollectionEventArgs definition *
* Copyright (c) XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
#define _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
#include "Interfaces.h"
#include <System/EventArgs.h>
namespace XFX
{
// Arguments used with events from the GameComponentCollection.
class GameComponentCollectionEventArgs : public EventArgs
{
private:
IGameComponent* _gameComponent;
public:
IGameComponent* getGameComponent() const;
GameComponentCollectionEventArgs(IGameComponent* gameComponent);
virtual ~GameComponentCollectionEventArgs() { }
int GetType() const;
};
}
#endif //_XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_