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XFXFramework/include/Input/GamePadState.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

49 lines
1.4 KiB
C++

/********************************************************
* GamePadState.h *
* *
* XFX GamePadState definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_INPUT_GAMEPADSTATE_
#define _XFX_INPUT_GAMEPADSTATE_
#include "GamePadButtons.h"
namespace XFX
{
namespace Input
{
// Represents specific information about the state of an Xbox Controller, including the current state of buttons and sticks.
struct GamePadState : Object
{
GamePadButtons Buttons;
GamePadDPad DPad;
bool IsConnected;
GamePadThumbSticks ThumbSticks;
GamePadTriggers Triggers;
GamePadState(const GamePadThumbSticks thumbSticks, const GamePadTriggers triggers, const GamePadButtons buttons, const GamePadDPad dPad);
GamePadState();
GamePadState(const GamePadState &obj);
bool Equals(const Object* obj) const;
bool Equals(const GamePadState obj) const;
int GetHashCode() const;
int GetType() const;
bool IsButtonDown(const Buttons_t button) const;
bool IsButtonUp(const Buttons_t button) const;
const char* ToString() const;
bool operator==(const GamePadState& right) const;
bool operator!=(const GamePadState& right) const;
inline GamePadState operator =(const GamePadState right)
{
return (*this == right) ? *this : GamePadState(right);
}
};
}
}
#endif //_XFX_INPUT_GAMEPADSTATE_