mirror of
https://github.com/Halofreak1990/XFXFramework
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WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/********************************************************
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* Thread.h *
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* *
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* XFX Thread definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef THREAD_H
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#define THREAD_H
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#ifdef ENABLE_XBOX
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extern "C" {
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#include <xboxkrnl/xboxkrnl.h>
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}
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#endif
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#include "ThreadState.h"
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#include "TimeSpan.h"
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namespace System
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{
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namespace Threading
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{
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class Thread
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{
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int lock_thread_id;
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HANDLE system_thread_handle;
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PKSTART_ROUTINE callback;
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int stack_size;
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static ULONG Id;
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PULONG suspendCount;
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ThreadState state;
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private:
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void Thread_init();
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public:
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//Creates a new instance of the Thread class with the specified callback function, but doesn't start yet.
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Thread(PKSTART_ROUTINE callBack);
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//Creates a new instance of the Thread class with the specified callback function and stack size, but doesn't start yet.
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Thread(PKSTART_ROUTINE callBack, int stackSize);
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void Abort();
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void Interrupt();
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//Returns a value indicating whether the thread is running
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int IsAlive();
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//Resumes a previously suspended thread.
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void Resume();
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//Set the thread priority, valid values are 0 (Low), 16 (Low_RealTime), 31 (High), 32 (Maximum)
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void SetPriority(int priority);
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static void Sleep(int millisecondsTimeout);
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static void Sleep(TimeSpan timeout);
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//Start executing the thread.
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void Start();
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//Suspend the thread execution, call Thread::Resume() to resume the thread.
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void Suspend();
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};
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}
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}
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#endif //THREAD_H
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