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Halofreak1990 8f089dc2ab Added the current XFX directory tree.
WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
2010-12-04 16:14:34 +00:00

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1.1 KiB
C++

/********************************************************
* Enums.h *
* *
* System::Threading enumerations definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_THREADING_ENUMS_
#define _SYSTEM_THREADING_ENUMS_
namespace System
{
namespace Threading
{
/// <summary>
/// Indicates whether an System.Threading.EventWaitHandle is reset automatically or manually after receiving a
/// signal.
/// </summary>
struct EventResetMode
{
enum type
{
AutoReset,
ManualReset
};
};
/// <summary>
/// The System.Threading.Thread can be scheduled after threads with Highest priority and before those with
/// Normal priority.
/// </summary>
struct ThreadPriority
{
enum type
{
AboveNormal,
BelowNormal,
Highest = 32,
Lowest = 0,
Normal,
};
};
typedef EventResetMode::type EventResetMode_t;
typedef ThreadPriority::type ThreadPriority_t;
}
}
#endif //_SYSTEM_THREADING_ENUMS_