mirror of
https://github.com/Halofreak1990/XFXFramework
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WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
37 lines
869 B
C++
37 lines
869 B
C++
/********************************************************
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* Viewport.h *
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* *
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* XFX Viewport definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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namespace XFX
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{
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struct Matrix;
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struct Vector3;
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namespace Graphics
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{
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/// <summary>
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/// Defines the window dimensions of a render-target surface onto which a 3D volume projects.
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/// </summary>
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struct Viewport
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{
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private:
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static bool WithinEpsilon(float a, float b);
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public:
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float AspectRatio();
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int Height;
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int MaxDepth;
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int MinDepth;
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int Width;
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int X;
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int Y;
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Vector3 Project(Vector3 source, Matrix projection, Matrix view, Matrix world);
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Vector3 Unproject(Vector3 source, Matrix projection, Matrix view, Matrix world);
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};
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}
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}
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