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XFXFramework/include/Graphics/VertexPositionNormalTexture.h
Halofreak1990 8f089dc2ab Added the current XFX directory tree.
WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
2010-12-04 16:14:34 +00:00

45 lines
1.2 KiB
C++

/********************************************************
* VertexPositionNormalTexture.h *
* *
* XFX VertexPositionNormalTexture definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _VERTEXPOSITIONNORMALTEXTURE_
#define _VERTEXPOSITIONNORMALTEXTURE_
#include "VertexElement.h"
#include <Vector2.h>
#include <Vector3.h>
namespace XFX
{
namespace Graphics
{
/// <summary>
/// Describes a custom vertex format structure that contains position, normal data,
/// and one set of texture coordinates.
/// </summary>
class VertexPositionNormalTexture
{
public:
Vector3 Normal;
Vector3 Position;
Vector2 TextureCoordinate;
static const VertexElement VertexElements[];
static int SizeInBytes();
VertexPositionNormalTexture(Vector3 &position, Vector3 &normal, Vector2 &textureCoordinate);
int Equals(const VertexPositionNormalTexture &other);
int GetHashCode();
int operator!=(const VertexPositionNormalTexture &other);
int operator==(const VertexPositionNormalTexture &other);
};
}
}
#endif //_VERTEXPOSITIONNORMALTEXTURE_