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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

55 lines
1.6 KiB
C++

#pragma once
#include <System/Windows/DependencyObject.h>
#include <System/Windows/Enums.h>
#include <System/Windows/Rect.h>
#include <System/Windows/Input/KeyEventArgs.h>
#include <System/Windows/Input/MouseEventArgs.h>
using namespace System::Windows::Input;
namespace System
{
namespace Windows
{
struct Size;
// System::Windows::UIElement is a base class for most of the objects that have visual appearance and can process basic input.
class UIElement : public DependencyObject, public Object
{
protected:
UIElement();
public:
Size getRenderSize() const;
byte Opacity;
// Gets or sets the visibility of a System::Windows::UIElement. A System::Windows::UIElement that is not visible does not render and does not communicate its desired size to layout.
Visibility_t Visibility;
virtual ~UIElement();
void Arrange(const Rect finalRect);
int GetType() const;
void InvalidateArrange();
void InvalidateMeasure();
void Measure(const Size availableSize);
// Ensures that all positions of child objects of a System::Windows::UIElement are properly updated for layout.
void UpdateLayout();
bool operator==(const UIElement& right) const;
bool operator!=(const UIElement& right) const;
RoutedEventHandler GotFocus;
KeyEventHandler KeyDown;
KeyEventHandler KeyUp;
RoutedEventHandler LostFocus;
MouseEventHandler MouseEnter;
MouseEventHandler MouseLeave;
Event<Object*, EventArgs> MouseLeftButtonDown;
Event<Object*, EventArgs> MouseLeftButtonUp;
MouseEventHandler MouseMove;
Event<Object*, EventArgs> MouseWheel;
};
}
}