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XFXFramework/include/Storage/StorageContainer.h
Tom Lint 81af66d336 Code Audit
Replaced all copyright symbols with (c) to improve cross-platform
reading
Added classes to XFX::Audio namespace
Added and updated classes in XFX::Graphics namespace
Updated event function signature
Replaced const char* ToString() with const String& ToString()
2013-06-02 14:32:43 +02:00

55 lines
1.2 KiB
C++

/********************************************************
* StorageContainer.h *
* *
* XFX StorageContainer definition file *
* Copyright (c) XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_STORAGE_STORAGECONTAINER_
#define _XFX_STORAGE_STORAGECONTAINER_
#include <System/Event.h>
#include <System/Interfaces.h>
#include <System/IO/DirectoryInfo.h>
#include "../Enums.h"
using namespace System;
using namespace System::IO;
namespace XFX
{
namespace Storage
{
class StorageDevice;
// Represents a logical collection of storage files.
class StorageContainer : public IDisposable, public virtual Object
{
friend class StorageDevice;
private:
bool isDisposed;
DirectoryInfo containerFolder;
StorageDevice* device;
PlayerIndex_t playerIndex;
char* titleName;
void Dispose(bool disposing);
virtual ~StorageContainer();
public:
EventHandler Disposing;
bool IsDisposed();
const char* Path() const;
StorageDevice* getStorageDevice() const;
static const char* TitleLocation();
const char* TitleName() const;
void Delete();
void Dispose();
};
}
}
#endif //_XFX_STORAGE_STORAGECONTAINER_