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XFXFramework/include/Graphics/VertexBuffer.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

32 lines
953 B
C++

#ifndef _XFX_GRAPHICS_VERTEXBUFFER_
#define _XFX_GRAPHICS_VERTEXBUFFER_
#include "GraphicsResource.h"
#include "VertexDeclaration.h"
namespace XFX
{
namespace Graphics
{
// Represents a list of 3D vertices to be streamed to the graphics device.
class VertexBuffer : public GraphicsResource
{
public:
VertexBuffer();
VertexBuffer(GraphicsDevice * const graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage_t usage);
template <typename T>
void GetData(int offsetInBytes, T data[], int startIndex, int elementCount, int vertexStride);
template <typename T>
void GetData(T data[], int startIndex, int elementCount);
int GetType() const;
template <typename T>
void SetData(int offsetInBytes, T data[], int startIndex, int elementCount, int vertexStride);
template <typename T>
void SetData(T data[], int startIndex, int elementCount);
};
}
}
#endif //_XFX_GRAPHICS_VERTEXBUFFER_