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XFXFramework/include/Graphics/DirectionalLight.h
Tom Lint 81af66d336 Code Audit
Replaced all copyright symbols with (c) to improve cross-platform
reading
Added classes to XFX::Audio namespace
Added and updated classes in XFX::Graphics namespace
Updated event function signature
Replaced const char* ToString() with const String& ToString()
2013-06-02 14:32:43 +02:00

37 lines
1.0 KiB
C++

/*****************************************************************************
* DirectionalLight.h *
* *
* XFX::Graphics::DirectionalLight definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GRAPHICS_DIRECTIONALLIGHT_
#define _XFX_GRAPHICS_DIRECTIONALLIGHT_
#include <System/Object.h>
#include "EffectParameter.h"
#include <Vector3.h>
using namespace System;
namespace XFX
{
namespace Graphics
{
// Creates a DirectionalLight object.
class DirectionalLight : public Object
{
public:
Vector3 DiffuseColor;
Vector3 Direction;
bool Enabled;
Vector3 SpecularColor;
DirectionalLight(EffectParameter * const directionParameter, EffectParameter * const diffuseColorParameter, EffectParameter * const specularColorParameter, DirectionalLight const * const cloneSource);
int GetType() const;
};
}
}
#endif //_XFX_GRAPHICS_DIRECTIONALLIGHT_