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XFXFramework/include/BoundingSphere.h
Tom Lint 81af66d336 Code Audit
Replaced all copyright symbols with (c) to improve cross-platform
reading
Added classes to XFX::Audio namespace
Added and updated classes in XFX::Graphics namespace
Updated event function signature
Replaced const char* ToString() with const String& ToString()
2013-06-02 14:32:43 +02:00

39 lines
1.0 KiB
C++

/*****************************************************************************
* BoundingSphere.h *
* *
* XFX BoundingSphere definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_BOUNDINGSPHERE_
#define _XFX_BOUNDINGSPHERE_
#include <System/Interfaces.h>
#include "Vector3.h"
using namespace System;
namespace XFX
{
// Defines a sphere.
struct BoundingSphere : IEquatable<BoundingSphere>, Object
{
Vector3 Center;
float Radius;
BoundingSphere(const Vector3 center, const float radius);
BoundingSphere(const BoundingSphere &obj);
BoundingSphere();
bool Equals(Object const * const obj) const;
bool Equals(const BoundingSphere other) const;
int GetHashCode() const;
int GetType() const;
const String& ToString() const;
bool operator==(const BoundingSphere& other) const;
bool operator!=(const BoundingSphere& other) const;
};
}
#endif //_XFX_BOUNDINGSPHERE_