mirror of
https://github.com/Halofreak1990/XFXFramework
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102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
// Copyright (C) XFX Team
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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//* Redistributions of source code must retain the above copyright
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//notice, this list of conditions and the following disclaimer.
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//* Redistributions in binary form must reproduce the above copyright
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//notice, this list of conditions and the following disclaimer in the
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//documentation and/or other materials provided with the distribution.
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//* Neither the name of the copyright holder nor the names of any
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//contributors may be used to endorse or promote products derived from
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//this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include <System/Environment.h>
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#include <System/OperatingSystem.h>
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#include <System/String.h>
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#include <System/Version.h>
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extern "C" {
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#if ENABLE_XBOX
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#include <xboxkrnl/xboxkrnl.h>
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#else
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#endif
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}
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namespace System
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{
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const char* Environment::GetFolderPath(const SpecialFolder_t folder)
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{
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#if ENABLE_XBOX
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switch(folder)
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{
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case SpecialFolder::ApplicationData:
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return ""; //! hmmm. What to do here?
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case SpecialFolder::Favorites:
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return ""; //! XBOX doesn't have a Favorites folder.
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case SpecialFolder::Personal:
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return ""; //! XBOX doesn't do personal folders, since it lacks user accounts.
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case SpecialFolder::Programs:
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return "E:\\Apps"; //! Most modded XBOXes have this as their 'programs' directory.
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case SpecialFolder::StartMenu:
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return ""; //! XBOX doesn't have a Start Menu.
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case SpecialFolder::Startup:
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return ""; //! XBOX doesn't have a Startup folder.
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default:
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return "";
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}
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#else
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switch (folder)
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{
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case SpecialFolder::Personal:
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return "~";
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}
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#endif
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}
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#if ENABLE_XBOX
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const char* Environment::NewLine = "\r\n";
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#else
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const char* Environment::NewLine = "\n";
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#endif
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OperatingSystem Environment::OSVersion()
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{
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#if ENABLE_XBOX
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return OperatingSystem(PlatformID::Xbox, Version(XboxKrnlVersion->VersionMajor, XboxKrnlVersion->VersionMinor, XboxKrnlVersion->Build));
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#else
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return OperatingSystem(PlatformID::Linux, Version());
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#endif
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}
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int Environment::ProcessorCount()
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{
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#if ENABLE_XBOX
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return 1;
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#else
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#endif
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}
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int Environment::TickCount()
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{
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#if ENABLE_XBOX
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return KeTickCount;
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#else
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#endif
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}
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}
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