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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/GameTime.h
Tom Lint 7e74ae8683 Added System::Type
Added TypeInfo for all relevant types
Added comments
Updated DependencyProperty to work with System::Type
Fixed casing on PropertyMetadata
2013-07-12 21:30:13 +02:00

40 lines
1.1 KiB
C++

/*****************************************************************************
* GameTime.h *
* *
* XFX GameTime class definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GAMETIME_
#define _XFX_GAMETIME_
#include <System/TimeSpan.h>
using namespace System;
namespace XFX
{
/**
* Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed- step (game time) games.
*/
class GameTime : public Object
{
private:
TimeSpan _elapsedGameTime;
bool _isRunningSlowly;
TimeSpan _totalGameTime;
public:
TimeSpan getElapsedGameTime() const;
bool IsRunningSlowly() const;
TimeSpan getTotalGameTime() const;
GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime);
GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime, const bool isRunningSlowly);
GameTime();
static const Type& GetType();
};
}
#endif //_XFX_GAMETIME_