mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added TypeInfo for all relevant types Added comments Updated DependencyProperty to work with System::Type Fixed casing on PropertyMetadata
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*****************************************************************************
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* GameTime.h *
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* *
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* XFX GameTime class definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _XFX_GAMETIME_
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#define _XFX_GAMETIME_
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#include <System/TimeSpan.h>
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using namespace System;
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namespace XFX
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{
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/**
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* Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed- step (game time) games.
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*/
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class GameTime : public Object
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{
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private:
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TimeSpan _elapsedGameTime;
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bool _isRunningSlowly;
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TimeSpan _totalGameTime;
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public:
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TimeSpan getElapsedGameTime() const;
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bool IsRunningSlowly() const;
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TimeSpan getTotalGameTime() const;
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GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime);
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GameTime(const TimeSpan totalGameTime, const TimeSpan elapsedGameTime, const bool isRunningSlowly);
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GameTime();
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static const Type& GetType();
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};
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}
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#endif //_XFX_GAMETIME_
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