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XFXFramework/include/Graphics/VertexPositionNormalTexture.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

48 lines
1.4 KiB
C++

/********************************************************
* VertexPositionNormalTexture.h *
* *
* XFX VertexPositionNormalTexture definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_
#define _XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_
#include "IVertexType.h"
#include <Vector2.h>
#include <Vector3.h>
#include "VertexElement.h"
using namespace System;
namespace XFX
{
namespace Graphics
{
// Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates.
struct VertexPositionNormalTexture : IVertexType, Object
{
private:
static const VertexElement vertexArray[];
public:
Vector3 Position;
Vector3 Normal;
Vector2 TextureCoordinate;
VertexDeclaration getVertexDeclaration() const;
VertexPositionNormalTexture();
VertexPositionNormalTexture(const Vector3 position, const Vector3 normal, const Vector2 textureCoordinate);
bool Equals(const Object* obj) const;
int GetHashCode() const;
int GetType() const;
const char* ToString() const;
bool operator!=(const VertexPositionNormalTexture& other) const;
bool operator==(const VertexPositionNormalTexture& other) const;
};
}
}
#endif //_XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_