mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added implicit conversion to base types to all primary types (UInt32 et al) Added implicit conversion from System::String to const char*
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/********************************************************
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* VertexPositionNormalTexture.h *
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* *
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* XFX VertexPositionNormalTexture definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_
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#define _XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_
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#include "IVertexType.h"
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#include <Vector2.h>
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#include <Vector3.h>
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#include "VertexElement.h"
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using namespace System;
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namespace XFX
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{
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namespace Graphics
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{
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// Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates.
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struct VertexPositionNormalTexture : IVertexType, Object
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{
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private:
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static const VertexElement vertexArray[];
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public:
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Vector3 Position;
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Vector3 Normal;
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Vector2 TextureCoordinate;
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VertexDeclaration getVertexDeclaration() const;
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VertexPositionNormalTexture();
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VertexPositionNormalTexture(const Vector3 position, const Vector3 normal, const Vector2 textureCoordinate);
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bool Equals(const Object* obj) const;
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int GetHashCode() const;
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int GetType() const;
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const char* ToString() const;
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bool operator!=(const VertexPositionNormalTexture& other) const;
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bool operator==(const VertexPositionNormalTexture& other) const;
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};
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}
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}
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#endif //_XFX_GRAPHICS_VERTEXPOSITIONNORMALTEXTURE_
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