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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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1.1 KiB
C++

#ifndef _SYSTEM_XML_INTERFACES_
#define _SYSTEM_XML_INTERFACES_
#include <System/Collections/Generic/Interfaces.h>
#include <System/Types.h>
#include <System/Xml/Enums.h>
using namespace System::Collections::Generic;
namespace System
{
namespace Xml
{
class XmlNode;
// Enables a class to return an System::Xml::XmlNode from the current context or position.
interface IHasXmlNode
{
public:
virtual XmlNode GetNode()=0;
};
// Provides an interface to enable a class to return line and position information.
interface IXmlLineInfo
{
public:
virtual bool HasLineInfo()=0;
virtual int LineNumber();
virtual int LinePosition();
};
// Provides read-only access to a set of prefix and namespace mappings.
interface IXmlNamespaceResolver
{
public:
virtual IDictionary<String, String>* GetNamespacesInScope(const XmlNamespaceScope_t scope) const=0;
virtual String LookupNamespace(const String prefix) const=0;
virtual String LookupPrefix(const String namespaceName) const=0;
};
}
}
#endif //_SYSTEM_XML_INTERFACES_