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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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1.4 KiB
C++

/********************************************************
* Version.h *
* *
* XFX Version definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_VERSION_
#define _SYSTEM_VERSION_
#include "Interfaces.h"
namespace System
{
// Represents the version number for a common language runtime assembly.
class Version : public IComparable<Version>, public IEquatable<Version>, public Object
{
public:
const int Build;
const int Major;
const int Minor;
const int Revision;
Version(const int major, const int minor);
Version(const int major, const int minor, const int build);
Version(const int major, const int minor, const int build, const int revision);
Version(const Version &obj);
Version Clone() const;
int CompareTo(const Version value) const;
bool Equals(const Version obj) const;
int GetHashCode() const;
int GetType() const;
const char* ToString() const;
const char* ToString(const int fieldCount) const;
bool operator !=(const Version other) const;
bool operator <(const Version other) const;
bool operator <=(const Version other) const;
bool operator ==(const Version other) const;
bool operator >(const Version other) const;
bool operator >=(const Version other) const;
};
}
#endif //_SYSTEM_VERSION_