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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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C++

#ifndef _SYSTEM_UINT32_
#define _SYSTEM_UINT32_
#include <System/Interfaces.h>
namespace System
{
// Represents an unsigned, 32-bit integer.
struct UInt32 : IComparable<UInt32>, IEquatable<UInt32>, Object
{
private:
uint value;
public:
static const uint MaxValue;
static const uint MinValue;
UInt32(const UInt32 &obj);
UInt32(const uint &obj);
int CompareTo(const UInt32 other) const;
bool Equals(const Object* obj) const;
bool Equals(const UInt32 other) const;
int GetHashCode() const;
int GetType() const;
const char* ToString() const;
static const char* ToString(const uint value);
static bool TryParse(const String& str, out uint result);
bool operator==(const UInt32& right) const;
bool operator!=(const UInt32& right) const;
};
}
#endif //_SYSTEM_UINT32_