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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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1.0 KiB
C++

/********************************************************
* TimeZone.h *
* *
* TimeZone definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_TIMEZONE_
#define _SYSTEM_TIMEZONE_
#include <System/Object.h>
#include <System/Globalization/DaylightTime.h>
using namespace System::Globalization;
namespace System
{
class DateTime;
class String;
class TimeSpan;
// Represents a time zone.
class TimeZone : public Object
{
protected:
TimeZone();
public:
static TimeZone CurrentTimeZone();
String DaylightName();
String StandardName();
DaylightTime GetDaylightChanges(int year);
int GetType() const;
TimeSpan GetUtcOffset(DateTime time);
bool IsDaylightSavingTime(DateTime time);
static bool IsDaylightSavingTime(DateTime time, DaylightTime daylightTimes);
DateTime ToLocalTime(DateTime time);
DateTime ToUniversalTime(DateTime time);
};
}
#endif //_SYSTEM_TIMEZONE_