mirror of
https://github.com/Halofreak1990/XFXFramework
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Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/********************************************************
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* Single.h *
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* *
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* XFX Single structure definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _SYSTEM_SINGLE_
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#define _SYSTEM_SINGLE_
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#include <System/Interfaces.h>
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#include <System/Object.h>
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namespace System
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{
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// Represents a single precision floating point value.
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struct Single : public IComparable<Single>, public IEquatable<Single>, virtual Object
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{
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private:
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float value;
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public:
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static const float Epsilon;
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static const float MaxValue;
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static const float MinValue;
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static const float NaN;
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static const float NegativeInfinity;
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static const float PositiveInfinity;
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Single(const Single &obj);
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Single(const float &obj);
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int CompareTo(const Single other) const;
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bool Equals(const Single other) const;
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int GetHashCode() const;
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int GetType() const;
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static float Parse(char* str);
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const char* ToString() const;
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bool operator !=(const float right) const;
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bool operator !=(const Single right) const;
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bool operator ==(const float right) const;
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bool operator ==(const Single right) const;
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};
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}
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#endif //_SYSTEM_SINGLE_
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