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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

47 lines
1.2 KiB
C++

/********************************************************
* Single.h *
* *
* XFX Single structure definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_SINGLE_
#define _SYSTEM_SINGLE_
#include <System/Interfaces.h>
#include <System/Object.h>
namespace System
{
// Represents a single precision floating point value.
struct Single : public IComparable<Single>, public IEquatable<Single>, virtual Object
{
private:
float value;
public:
static const float Epsilon;
static const float MaxValue;
static const float MinValue;
static const float NaN;
static const float NegativeInfinity;
static const float PositiveInfinity;
Single(const Single &obj);
Single(const float &obj);
int CompareTo(const Single other) const;
bool Equals(const Single other) const;
int GetHashCode() const;
int GetType() const;
static float Parse(char* str);
const char* ToString() const;
bool operator !=(const float right) const;
bool operator !=(const Single right) const;
bool operator ==(const float right) const;
bool operator ==(const Single right) const;
};
}
#endif //_SYSTEM_SINGLE_