mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
33 lines
767 B
C++
33 lines
767 B
C++
#include <System/Interfaces.h>
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namespace System
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{
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class String;
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// Represents a signed 8-bit integer.
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struct SByte : IComparable<SByte>, IEquatable<SByte>, Object
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{
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private:
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sbyte value;
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public:
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static const sbyte MaxValue;
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static const sbyte MinValue;
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SByte(const SByte &obj);
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SByte(const sbyte &obj);
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int CompareTo(const SByte other) const;
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bool Equals(const Object* obj) const;
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bool Equals(const SByte other) const;
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int GetHashCode() const;
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int GetType() const;
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const char* ToString() const;
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static const char* ToString(const sbyte value);
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static bool TryParse(const String& str, out sbyte value);
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bool operator==(const SByte& right) const;
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bool operator!=(const SByte& right) const;
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};
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}
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