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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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/********************************************************
* Object.h *
* *
* XFX Object definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_OBJECT_
#define _SYSTEM_OBJECT_
namespace System
{
// Supports all classes in the .NET Framework class hierarchy and provides low-level services to derived classes.
// This is the ultimate base class of all classes in the .NET Framework; it is the root of the type hierarchy.
class Object
{
public:
virtual bool Equals(Object const * const obj) const;
static bool Equals(const Object* objA, const Object* objB);
virtual int GetHashCode() const;
virtual int GetType() const =0;
static bool ReferenceEquals(const Object& objA, const Object& objB);
virtual const char* ToString() const;
virtual ~Object() { }
};
bool is(Object const * const obj1, Object const * const obj2);
}
#endif //_SYSTEM_OBJECT_