mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef _SYSTEM_NET_SOCKETS_SOCKETASYNCEVENTARGS_
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#define _SYSTEM_NET_SOCKETS_SOCKETASYNCEVENTARGS_
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#include <System/Event.h>
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#include "../Endpoint.h"
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#include "Socket.h"
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#include "Enums.h"
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#include <System/Object.h>
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#include <System/Types.h>
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namespace System
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{
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namespace Net
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{
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namespace Sockets
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{
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class SocketAsyncEventArgs : public EventArgs
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{
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protected:
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virtual void Oncompleted(SocketAsyncEventArgs* e);
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virtual ~SocketAsyncEventArgs();
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public:
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byte* getBuffer();
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int getBytesTransferred() const;
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//Exception* getConnectByNameError() const;
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Socket getConnectSocket() const;
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int Count();
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SocketAsyncOperation_t getLastOperation() const;
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int getOffset() const;
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EndPoint* RemoteEndPoint;
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SocketError_t SocketError;
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Object* UserToken;
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EventHandler Completed;
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SocketAsyncEventArgs();
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void Dispose();
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int GetType() const;
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void SetBuffer(const int offset, const int count);
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void SetBuffer(byte buffer[], const int offset, const int count);
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};
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}
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}
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}
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#endif //_SYSTEM_NET_SOCKETS_SOCKETASYNCEVENTARGS_
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