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XFXFramework/include/System/Net/Sockets/SocketAsyncEventArgs.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

49 lines
1.1 KiB
C++

#ifndef _SYSTEM_NET_SOCKETS_SOCKETASYNCEVENTARGS_
#define _SYSTEM_NET_SOCKETS_SOCKETASYNCEVENTARGS_
#include <System/Event.h>
#include "../Endpoint.h"
#include "Socket.h"
#include "Enums.h"
#include <System/Object.h>
#include <System/Types.h>
namespace System
{
namespace Net
{
namespace Sockets
{
class SocketAsyncEventArgs : public EventArgs
{
protected:
virtual void Oncompleted(SocketAsyncEventArgs* e);
virtual ~SocketAsyncEventArgs();
public:
byte* getBuffer();
int getBytesTransferred() const;
//Exception* getConnectByNameError() const;
Socket getConnectSocket() const;
int Count();
SocketAsyncOperation_t getLastOperation() const;
int getOffset() const;
EndPoint* RemoteEndPoint;
SocketError_t SocketError;
Object* UserToken;
EventHandler Completed;
SocketAsyncEventArgs();
void Dispose();
int GetType() const;
void SetBuffer(const int offset, const int count);
void SetBuffer(byte buffer[], const int offset, const int count);
};
}
}
}
#endif //_SYSTEM_NET_SOCKETS_SOCKETASYNCEVENTARGS_