mirror of
https://github.com/Halofreak1990/XFXFramework
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Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
31 lines
566 B
C++
31 lines
566 B
C++
#ifndef _SYSTEM_NET_ENDPOINT_
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#define _SYSTEM_NET_ENDPOINT_
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#include "Sockets/Enums.h"
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#include "../Object.h"
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using namespace System::Net::Sockets;
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namespace System
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{
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namespace Net
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{
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class SocketAddress;
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// Identifies a network address. This is an abstract class.
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class EndPoint : public virtual Object
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{
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protected:
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EndPoint();
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public:
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AddressFamily_t getAddressFamily();
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virtual EndPoint* Create(SocketAddress socketAddress);
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virtual SocketAddress Serialize();
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};
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}
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}
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#endif //_SYSTEM_NET_ENDPOINT_
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