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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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C++

#ifndef _SYSTEM_NET_ENDPOINT_
#define _SYSTEM_NET_ENDPOINT_
#include "Sockets/Enums.h"
#include "../Object.h"
using namespace System::Net::Sockets;
namespace System
{
namespace Net
{
class SocketAddress;
// Identifies a network address. This is an abstract class.
class EndPoint : public virtual Object
{
protected:
EndPoint();
public:
AddressFamily_t getAddressFamily();
virtual EndPoint* Create(SocketAddress socketAddress);
virtual SocketAddress Serialize();
};
}
}
#endif //_SYSTEM_NET_ENDPOINT_