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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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900 B
C++

#ifndef _SYSTEM_INT64_
#define _SYSTEM_INT64_
#include <System/Interfaces.h>
namespace System
{
class String;
// Represents a signed, 64-bit integer.
struct Int64 : IComparable<Int64>, IEquatable<Int64>, Object
{
private:
long long value;
public:
static const long long MaxValue;
static const long long MinValue;
long long getValue() const;
Int64(const Int64 &obj);
Int64(const long long &obj);
int CompareTo(const Int64 other) const;
bool Equals(const Object* obj) const;
bool Equals(const Int64 other) const;
int GetHashCode() const;
int GetType() const;
const char* ToString() const;
static const char* ToString(const long long value);
static bool TryParse(const String& str, out long long result);
bool operator==(const Int64 right) const;
bool operator!=(const Int64 right) const;
};
}
#endif //_SYSTEM_INT64_