mirror of
https://github.com/Halofreak1990/XFXFramework
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Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/********************************************************
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* StreamAsyncResult.h *
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* *
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* XFX StreamAsyncResult definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _SYSTEM_IO_STREAMASYNCRESULT_
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#define _SYSTEM_IO_STREAMASYNCRESULT_
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#include "../Interfaces.h"
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#include "../Object.h"
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#include "../Types.h"
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#include "../Threading/WaitHandle.h"
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namespace System
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{
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namespace IO
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{
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//
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class StreamAsyncResult : public IAsyncResult, public virtual Object
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{
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Object* _state;
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bool completed;
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bool done;
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//Exception* exc;
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int _nbytes;
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public:
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Object* AsyncState();
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Threading::WaitHandle* AsyncWaitHandle();
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virtual bool CompletedSynchronously();
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bool IsCompleted();
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//Exception* getException();
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int NBytes();
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bool Done;
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StreamAsyncResult(Object* state);
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StreamAsyncResult(const IAsyncResult &obj);
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StreamAsyncResult(const StreamAsyncResult &obj);
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//void SetComplete(Exception* e);
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//void SetComplete(Exception* e, int nbytes);
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};
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}
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}
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#endif //_SYSTEM_IO_STREAMASYNCRESULT_
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