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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/System/IO/MemoryStream.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

64 lines
1.5 KiB
C++

#ifndef _SYSTEM_IO_MEMORYSTREAM_
#define _SYSTEM_IO_MEMORYSTREAM_
#include <System/Types.h>
#include "Stream.h"
namespace System
{
namespace IO
{
// Creates a stream whose backing store is memory.
class MemoryStream : public Stream, public virtual Object
{
private:
byte* _buffer;
int _capacity;
bool _expandable;
bool _exposable;
bool _isOpen;
int _length;
int _origin;
int _position;
bool _writable;
static const int MemStreamMaxLength;
bool EnsureCapacity(int value);
protected:
void Dispose(bool disposing);
public:
bool CanRead();
bool CanSeek();
bool CanWrite();
virtual int getCapacity();
virtual void setCapacity(int value);
long long Length();
long long Position;
MemoryStream();
MemoryStream(int capacity);
MemoryStream(byte buffer[]);
MemoryStream(byte buffer[], bool writable);
MemoryStream(byte buffer[], int index, int count);
MemoryStream(byte buffer[], int index, int count, bool writable);
MemoryStream(byte buffer[], int index, int count, bool writable, bool publiclyVisible);
~MemoryStream();
void Flush();
virtual byte* GetBuffer();
int Read(byte buffer[], int offset, int count);
int ReadByte();
long long Seek(long long offset, SeekOrigin_t loc);
void SetLength(long long value);
virtual byte* ToArray();
void Write(byte buffer[], int offset, int count);
void WriteByte(byte value);
virtual void WriteTo(Stream* stream);
};
}
}
#endif //_SYSTEM_IO_MEMORYSTREAM_