1
0
mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

32 lines
794 B
C++

#ifndef _SYSTEM_GLOBALIZATION_DAYLIGHTTIME_
#define _SYSTEM_GLOBALIZATION_DAYLIGHTTIME_
#include <System/DateTime.h>
#include <System/TimeSpan.h>
namespace System
{
namespace Globalization
{
// Defines the period of daylight saving time.
class DaylightTime : public IEquatable<DaylightTime>, public Object
{
public:
const TimeSpan Delta;
const DateTime End;
const DateTime Start;
DaylightTime(const DateTime start, const DateTime end, const TimeSpan delta);
DaylightTime(const DaylightTime &obj);
bool Equals(const DaylightTime other) const;
int GetType() const;
bool operator !=(const DaylightTime& right) const;
bool operator ==(const DaylightTime& right) const;
};
}
}
#endif //_SYSTEM_GLOBALIZATION_DAYLIGHTTIME_