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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/System/Environment.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

45 lines
818 B
C++

#ifndef _SYSTEM_ENVIRONMENT_
#define _SYSTEM_ENVIRONMENT_
namespace System
{
class OperatingSystem;
class String;
class Version;
class Environment
{
private:
Environment();
public:
// Specifies enumerated constants used to retrieve directory paths to system special folders.
struct SpecialFolder
{
enum type
{
ApplicationData = 26,
Favorites = 22,
Personal = 5,
Programs = 2,
StartMenu = 11,
Startup = 7
};
};
typedef SpecialFolder::type SpecialFolder_t;
static const char* NewLine;
static const char* GetFolderPath(const SpecialFolder_t folder);
static OperatingSystem OSVersion();
static int ProcessorCount();
static int TickCount();
static Version getVersion();
};
}
#endif //_SYSTEM_ENVIRONMENT_