mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
40 lines
964 B
C++
40 lines
964 B
C++
#ifndef _SYSTEM_DOUBLE_
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#define _SYSTEM_DOUBLE_
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#include <System/Interfaces.h>
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#include <System/Object.h>
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namespace System
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{
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// Represents a double precision floating point value.
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struct Double : IComparable<Double>, IEquatable<Double>, Object
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{
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private:
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double value;
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public:
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static const double Epsilon;
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static const double MaxValue;
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static const double MinValue;
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static const double NaN;
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static const double NegativeInfinity;
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static const double PositiveInfinity;
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Double(const double &obj);
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Double(const Double &obj);
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int CompareTo(const Double other) const;
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bool Equals(const Double other) const;
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int GetHashCode() const;
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int GetType() const;
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static double Parse(char* str);
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const char* ToString() const;
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static const char* ToString(const double value);
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bool operator !=(const Double right) const;
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bool operator ==(const Double right) const;
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};
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}
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#endif //_SYSTEM_DOUBLE_
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