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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

46 lines
1.4 KiB
C++

#ifndef _SYSTEM_CONSOLE_
#define _SYSTEM_CONSOLE_
#include <System/Object.h>
#include <System/String.h>
#include <System/Types.h>
namespace System
{
class Console
{
private:
Console();
public:
static void Clear();
static void Write(const bool value);
static void Write(const byte value);
static void Write(const char value);
static void Write(const char value[]);
static void Write(const char value[], const int index, const int count);
static void Write(const double value);
static void Write(const int value);
static void Write(const long long value);
static void Write(const Object* value);
static void Write(const float value);
static void Write(const short value);
static void Write(const String& value);
static void WriteLine();
static void WriteLine(const bool value);
static void WriteLine(const byte value);
static void WriteLine(const char value);
static void WriteLine(const char value[]);
static void WriteLine(const char value[], const int index, const int count);
static void WriteLine(const double value);
static void WriteLine(const int value);
static void WriteLine(const long long value);
static void WriteLine(const Object* value);
static void WriteLine(const float value);
static void WriteLine(const short value);
static void WriteLine(const String& value);
};
}
#endif //_SYSTEM_CONSOLE_