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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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991 B
C++

/********************************************************
* KeyValuePair.h *
* *
* XFX KeyValuePair definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_COLLECTIONS_GENERIC_KEYVALUEPAIR_
#define _SYSTEM_COLLECTIONS_GENERIC_KEYVALUEPAIR_
#include <System/Object.h>
namespace System
{
namespace Collections
{
namespace Generic
{
// Defines a key/value pair that can be set or retrieved.
template <class TKey, class TValue>
struct KeyValuePair : public Object
{
public:
const TKey Key;
const TValue Value;
KeyValuePair(const TKey& key, const TValue& value)
: Key(key), Value(value)
{
}
KeyValuePair(const KeyValuePair &obj)
: Key(obj.Key), Value(obj.Value)
{
}
int GetType() const
{
}
};
}
}
}
#endif //_SYSTEM_COLLECTIONS_GENERIC_KEYVALUEPAIR_