mirror of
https://github.com/Halofreak1990/XFXFramework
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Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
45 lines
991 B
C++
45 lines
991 B
C++
/********************************************************
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* KeyValuePair.h *
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* *
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* XFX KeyValuePair definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _SYSTEM_COLLECTIONS_GENERIC_KEYVALUEPAIR_
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#define _SYSTEM_COLLECTIONS_GENERIC_KEYVALUEPAIR_
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#include <System/Object.h>
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namespace System
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{
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namespace Collections
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{
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namespace Generic
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{
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// Defines a key/value pair that can be set or retrieved.
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template <class TKey, class TValue>
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struct KeyValuePair : public Object
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{
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public:
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const TKey Key;
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const TValue Value;
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KeyValuePair(const TKey& key, const TValue& value)
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: Key(key), Value(value)
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{
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}
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KeyValuePair(const KeyValuePair &obj)
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: Key(obj.Key), Value(obj.Value)
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{
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}
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int GetType() const
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{
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}
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};
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}
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}
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}
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#endif //_SYSTEM_COLLECTIONS_GENERIC_KEYVALUEPAIR_
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