mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
36 lines
762 B
C++
36 lines
762 B
C++
#ifndef _SYSTEM_BOOLEAN_
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#define _SYSTEM_BOOLEAN_
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#include "Interfaces.h"
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namespace System
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{
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class String;
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// Represents a Boolean value.
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struct Boolean : IComparable<Boolean>, IEquatable<Boolean>, virtual Object
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{
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private:
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bool value;
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public:
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Boolean(const Boolean &obj);
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Boolean(const bool &obj);
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static const char* TrueString;
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static const char* FalseString;
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int CompareTo(const Boolean other) const;
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bool Equals(const Boolean other) const;
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int GetType() const;
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static bool Parse(const String& str);
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const char* ToString() const;
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static const char* ToString(bool value);
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bool operator!=(const Boolean right) const;
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bool operator==(const Boolean right) const;
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};
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}
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#endif //_BOOLEAN_
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