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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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762 B
C++

#ifndef _SYSTEM_BOOLEAN_
#define _SYSTEM_BOOLEAN_
#include "Interfaces.h"
namespace System
{
class String;
// Represents a Boolean value.
struct Boolean : IComparable<Boolean>, IEquatable<Boolean>, virtual Object
{
private:
bool value;
public:
Boolean(const Boolean &obj);
Boolean(const bool &obj);
static const char* TrueString;
static const char* FalseString;
int CompareTo(const Boolean other) const;
bool Equals(const Boolean other) const;
int GetType() const;
static bool Parse(const String& str);
const char* ToString() const;
static const char* ToString(bool value);
bool operator!=(const Boolean right) const;
bool operator==(const Boolean right) const;
};
}
#endif //_BOOLEAN_