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XFXFramework/include/Storage/StorageContainer.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

55 lines
1.3 KiB
C++

/********************************************************
* StorageContainer.h *
* *
* XFX StorageContainer definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_STORAGE_STORAGECONTAINER_
#define _XFX_STORAGE_STORAGECONTAINER_
#include <System/Event.h>
#include <System/Interfaces.h>
#include <System/IO/DirectoryInfo.h>
#include "../Enums.h"
using namespace System;
using namespace System::IO;
namespace XFX
{
namespace Storage
{
class StorageDevice;
// Represents a logical collection of storage files.
class StorageContainer : public IDisposable, public virtual Object
{
friend class StorageDevice;
private:
bool isDisposed;
DirectoryInfo containerFolder;
StorageDevice* device;
PlayerIndex_t playerIndex;
char* titleName;
void Dispose(bool disposing);
virtual ~StorageContainer();
public:
EventHandler Disposing;
bool IsDisposed();
const char* Path() const;
StorageDevice* getStorageDevice() const;
static const char* TitleLocation();
const char* TitleName() const;
void Delete();
void Dispose();
};
}
}
#endif //_XFX_STORAGE_STORAGECONTAINER_