mirror of
https://github.com/Halofreak1990/XFXFramework
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Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
44 lines
991 B
C++
44 lines
991 B
C++
/********************************************************
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* Keyboard.h *
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* *
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* XFX Keyboard definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_INPUT_KEYBOARD_
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#define _XFX_INPUT_KEYBOARD_
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#include "Enums.h"
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namespace XFX
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{
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namespace Input
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{
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// Represents a state of keystrokes recorded by a keyboard input device.
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struct KeyboardState
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{
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KeyboardState();
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KeyboardState(Keys_t keys[]);
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KeyboardState(const KeyboardState &obj);
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Keys_t* GetPressedKeys();
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bool IsKeyDown(Keys_t key);
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bool IsKeyUp(Keys_t key);
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private:
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Keys_t* pressedKeys;
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};
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// Allows retrieval of keystrokes from a keyboard input device.
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class Keyboard
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{
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private:
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Keyboard(); //Private constructor to prevent instantiation.
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public:
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static KeyboardState GetState();
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};
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}
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}
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#endif //_XFX_INPUT_KEYBOARD_
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