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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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991 B
C++

/********************************************************
* Keyboard.h *
* *
* XFX Keyboard definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_INPUT_KEYBOARD_
#define _XFX_INPUT_KEYBOARD_
#include "Enums.h"
namespace XFX
{
namespace Input
{
// Represents a state of keystrokes recorded by a keyboard input device.
struct KeyboardState
{
KeyboardState();
KeyboardState(Keys_t keys[]);
KeyboardState(const KeyboardState &obj);
Keys_t* GetPressedKeys();
bool IsKeyDown(Keys_t key);
bool IsKeyUp(Keys_t key);
private:
Keys_t* pressedKeys;
};
// Allows retrieval of keystrokes from a keyboard input device.
class Keyboard
{
private:
Keyboard(); //Private constructor to prevent instantiation.
public:
static KeyboardState GetState();
};
}
}
#endif //_XFX_INPUT_KEYBOARD_