mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Began transforming of current API to represent XNA 4.0, which is cleaner. Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating) Currently hunting down GraphicsDevice initialization Up next: (hopefully successful) rendering of primitives
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/********************************************************
|
|
* VertexPositionTexture.h *
|
|
* *
|
|
* XFX VertexPositionTexture definition file *
|
|
* Copyright © XFX Team. All Rights Reserved *
|
|
********************************************************/
|
|
#ifndef _XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_
|
|
#define _XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_
|
|
|
|
#include "VertexDeclaration.h"
|
|
|
|
namespace XFX
|
|
{
|
|
struct Vector2;
|
|
struct Vector3;
|
|
|
|
namespace Graphics
|
|
{
|
|
// Describes a custom vertex format structure that contains position and one set of texture coordinates.
|
|
struct VertexPositionTexture : Object
|
|
{
|
|
private:
|
|
static const VertexElement vertexArray[];
|
|
|
|
public:
|
|
Vector3 Position;
|
|
Vector2 TextureCoordinate;
|
|
VertexDeclaration getVertexDeclaration() const;
|
|
|
|
VertexPositionTexture();
|
|
VertexPositionTexture(const Vector3 position, const Vector2 textureCoordinate);
|
|
|
|
bool Equals(const Object* obj) const;
|
|
int GetHashCode() const;
|
|
int GetType() const;
|
|
const char* ToString() const;
|
|
|
|
bool operator!=(const VertexPositionTexture& other) const;
|
|
bool operator==(const VertexPositionTexture& other) const;
|
|
};
|
|
}
|
|
}
|
|
|
|
#endif //_XFX_GRAPHICS_VERTEXPOSITIONTEXTURE_
|